More interesting mechanics for pre-FTL civilizations.More story events and reactive narratives that give a sense of an unfolding story as you play.Deeper Federations that start out as loose alliances and can eventually be turned into single states through diplomatic manuevering.Ability to set rights and obligations for particular species in your empire.Factions that are proper interest groups with specific likes and dislikes and the potential to be a benefit to an empire instead of just being rebels.Ability to construct space habitats and ringworlds.Global food that can be shared between planets.More potential for empire customization, ability to build competitive 'tall' empires.Ship appearance that differs for each empire, so no two empires' ships look exactly the same. ![]() Paradox Interactive Invites Minecraft And Planet Coaster Developers To Talk Creative Games At PDXCON 2017 ![]() ![]() Calling it the time 'Beyond Utopia' there's already a preliminary list of what the 1.6 'Adams' update will bring - those with a strike-through have already been completed. Dev Diary #50 made not of a list of changes and a scaling list of priorities the Stellaris team had identified and outlined for their attention going forward.
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